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    Hard Strike Milsim presents Blood Lines: Requiem

    Hard Strike Milsim presents Blood Lines: Requiem

    Blood Lines: Requiem

    @ Bad Karma Airsoft

    1776 Gwynn Rd, Lebanon, Tennessee 37090

    May 5 – May 6


    ALL Hard Strike Milsim events are BIO BBs ONLY!

    All players must check-in and sign a waiver. Players under 18 years of age MUST have parent or legal guardian ON SITE for events.

    All players must attend Safety Briefing prior to event.

    All players must wear full sealing ANSI Z87.1 rated goggles, glasses or paintball mask. Eye protection must be worn at all times while outside the staging area. 

    All players under 18 years of age must wear FULL face protection. All other players are encouraged to wear full face pro, but may opt not to do so at their own risk.

    NO safety glasses, shooting glasses, or MESH goggles. 

    Full seal goggles/glasses must form a seal around the lenses that fully contacts the skin and will not let a bb inside the seal.

    All players must have a red "Dead Rag" for daytime play, and a red glowstick/chemlight/strobe, or similar electric light for nighttime play. A player's dead rag/light MUST BE DISPLAYED IMMEDIATELY AFTER CALLING HIT

    Players must also have a personal flashlight or tactical light for night OP's, and this device may be hand carried or weapon mounted. 

    Night Vision devices and "eye safe" targeting lasers are allowed, but players caught purposely misusing laser devices will be expelled from the event.

    All weapons must be chrono checked prior to each event. Each player will be asked to fire a minimum of 3 rounds across the chrono. We will provide .30g ammo for chrono purposes, and players need to arrive at chrono check with their Eyepro, their weapon/weapons and an empty magazine.
    Each replica will be tagged by a staff member, and players must retain the chrono tag ON THE REPLICA for the duration of the event. All HPA replicas must have a Tournament Lock installed on the regulator after passing chrono. Any player found in game with their Tournament Lock disabled or removed will be expelled from the event. All replicas are subject to a MAXIMUM rate of fire at NO more than 40 rounds per second. 

    Only replicas that fire 6mm Airsoft ammo are allowed. MINIMUM WEIGHT FOR AMMO IS .20g

    Note: players may be asked to chronograph at any time during the day, including during play. Failure to comply will result in expulsion from the event.

    (These rules are subject to change based on venue, please refer to event specific postings for rule set)

    Failure to comply with MED will result in expulsion from the event with no refund.

    Pistols- all green gas, CO2, electric and springer pistols, maximum 1.15J, Zero MED. Sidearms that have a full auto option are allowed to use full auto at anytime.

    Shotguns-gas or springer, maximum 1.15J, Zero MED, full auto replicas are allowed

    Field Rifles-electric, gas, HPA, maximum 1.55J, Zero MED, SEMI AUTO ONLY

    SMG/PDW's-electric, gas, HPA, maximum 1.15J, Zero MED, can use full or semi auto at anytime. If a player's SMG/PWD chrono's above 1.15J, it will be tagged and treated as a Field Rifle, limited to semi only.

    SAW/LMG/HMG-electric, gas or HPA, maximum 1.88J, 50 foot MED, full auto allowed anytime, SO LONG AS THE 50' MED IS OBSERVED.

    DMR-electric, gas, HPA, maximum 1.88J, 50 foot MED, SEMI AUTO ONLY. For replicas to qualify as a DMR platform, they must have a minimum 16" barrel(not including muzzle devices) and a magnified optic installed. There is no restriction based on replica "caliber" or style. 

    SNIPER-bolt action replicas only, spring, gas or HPA, maximum 2.80J, 100 foot MED, snipers are NOT allowed to fire indoors, EXCEPT if shooting to the outside, such as thru a window or other opening. The muzzle of the rifle MUST break the plane of the opening the sniper is firing from.

    Players may carry 8 midcaps OR 2 hicap magazines, reloading is only allowed at the team’s FOB

    SAW gunners may carry 2 box/drum mags

    Players will be allowed to use only airsoft specific guns. No "BB Guns" or BB guns converted to use airsoft BB's or Metal BB's will be allowed. 

    No real steel firearms are allowed in the game by players, NO EXCEPTIONS. 

    Multi-tools are allowed, but must be retained in a sheath or dedicated device. 

    Any player caught with a restricted item in game shall be expelled from the event.

    While in the staging/safety areas, pistols must be holstered and all other weapons must have the magazine removed and the chamber cleared.

    There is to be no live fire anywhere within the staging/safety area/camping/parking areas-ONLY at the chronograph station. If players need to test fire their replicas, they may do so at the chrono station. 

    Failure to comply will result in expulsion from the event.

    All persons moving throughout the active game area need to have a waiver on file; this includes observers, photographers, and any additional non player personal.

    All players need to have an emergency contact/medical card filled out and on their person while in attendance to any event.

    Any gameplay rules violations during gameplay will result in point deductions for your faction, and public shaming of said player.

    Safety violations will not be tolerated. 

    Any player that violates Safety Rules is subject to expulsion from the event, with no refund.

    This call is for players that remove their Eyepro during the game, either on accident or on purpose.
    On the call of “blind man” players need to immediately remove the magazine for their weapon, clear the chamber and set the weapon on safe. Stand in your location and do not move until the “all clear” and "game on" is given FROM THE ADMIN. Only at that time may you reload your weapon and continue play. Players that attempt to improve their tactical positions or otherwise try to gain an advantage on the AO will receive penalty points that will be assessed to their faction. 

    Use the call "REAL WORLD" or “CORPSMAN” if you or another player is injured and requires immediate Admin/Medical attention. You will need to both vocally and via Comms make the "REAL WORLD" call with approximate location of the incident. Players must remain in place and allow medical personnel access to the injured player. As with the BLIND MAN call, players cannot use game stoppage for an injury to advance their positions or gain other tactical advantages. ONLY STAFF/MEDICAL PERSONNEL ARE PERMITTED TO RENDER FIRST AID OR ANY OTHER MEDICAL PROCEDURES, PLAYERS ARE STRICTLY PROHIBITED FROM ACTING AS REAL WORLD MEDICAL AID. 

    Uniform regulations exist to give an appearance of a cohesive unit and not give the appearance of a group of individuals. It is hoped that this will give a better overall experience to all players.

    Tan and Green teams must wear CAMOUFLAGE or SOLID color of their team color, matching top and bottom

    Tops should be a BDU/Combat Shirt type uniform top or similar.

    Bottoms must be pants or shorts

    "Tacti kilts" are allowed.

    Headgear color must be faction specific. 

    The “Black” team, Aurora Novum can wear anything, so long as it’s NOT GREEN OR TAN BASED SOLID/CAMO


    In the event of inclement weather uniform regulations are still in place and all worn items must still be faction specific in regards to color. 

    Gear color does not matter. You can wear any color gear you wish.

    Ghillie suit colors are not restricted, but players that opt for the use of Ghillie suits are subject to friendly fire and responsible for identifying faction affiliation if asked by another player.

    Red shirts may only be worn by HSM Staff. Players are bound to respect HSM staff, and any player that argues with, threatens, or otherwise instigates confrontation with our staff will be expelled from the event. 

    Players with a grievance are asked to contact HSM management via email or phone, and we will make every attempt to rectify any issues.

    Photographers or observers may wear any high visibility color other than red.

    Photographers/Observers must not look like combatants. No kits or gear or weapon replicas allowed. 

    Melee Weapons

    Players are allowed to "safety" or "Tap out" another player with rubber edged weapons. Use common sense, do not "swing for the fences" when using a melee weapon. Treat other players as you expect to be treated. 

    When a player is touched/tapped with the rubber edged weapon they are considered "hit". Players that are wearing "melee armor" must be tapped/touched twice to be killed.

    Player that have been "killed" by a melee weapon are allowed yell "hit" or "medic", and be revived as per the standard medic rules.

    HSM only allows approved purpose made rubber or foam training weapons. This can include swords, axes, knives, shields, and bows that fire a foam ball tipped arrow. 

    Each melee weapon must be inspected by HSM staff prior to use in game. 

    Players using melee weapons must make a sincere effort to NOT aim for another player's head or groin. Hits to those area's WILL NOT COUNT, and failure to observe safety protocol will result in expulsion from the event without a refund. 

    For the purposes of HSM events, melee shields are NOT "bullet proof" and if a player's melee shield is struck by a BB, then that is considered a "HIT" and the player is dead. 

    Shields may NOT be used as a weapon to strike other players, but only as defense from melee weapon attacks.

    (Certain events will not allow the use of these items. Please refer to event specific details prior to bringing these devices to an event)


    Grenades must simply detonate within 10 feet to eliminate a player when used outdoors. Any player within the confines of an indoor room that has a grenade deployed are ALL considered HIT.

    All player grenades must be thrown under arm, this is to prevent injury. This rule applies to smoke and all projectile emitting grenades.

    Any Pneumatic/Gas grenades that require CO2 or Green Gas/Propane are allowed.

    Nerf Type Rockets/Launchers are allowed for use against vehicles AND personnel. 

    All occupants inside a vehicle struck by rocket/grenade are considered dead, and must re-spawn with the dedicated vehicle spawn point.

    Overall Vehicle rules will vary based on venue, but players must observe a 10 foot safety distance from moving vehicles. Players may only enter/exit a transport vehicle IF THE VEHICLE IS FULLY STOPPED. 
    Players exiting or entering a vehicle are not to be fired upon UNTIL CLEAR OF THE 10 FOOT SAFETY DISTANCE.

    Ricochets from player thrown projectile emitting grenades are treated as fragmentation and will count as a hit.

    Thunder V’s will be counted as a "grenade" when used as a suicide device with a lethal kill radius of 10feet (must detonate). This means if a player is holding a Thunder V type grenade with the pin already pulled, and is shot, they are “dead” and can drop the grenade(NOT THROW).

    These same grenades can be used as normal grenades, too

    Suicide vests have a lethal radius of 10 feet and are triggered by the player simply displaying the device.

    Suicide Vests must be of appropriate design( simulated explosives or props)

    Any suicide device must be TRIGGERED prior to being shot or captured for search.

    (No real explosives, open flame or hot burning smoke will be allowed for fire hazard/safety reasons.)

    TLSFX Pea grenades
    TLSFX Thermobaric grenades
    TLSFX Thunderflash grenades
    TAG R2BS Grenades
    TAG Archangles, Reaper, Peckers
    Enola Gaye EG67
    Enola Gaye Flash Grenade 1.0
    Enola Gaye Flash Grenade 3.0
    Enola Gaye MK5 Thunderflash
    Tornado type grenades

    Riot and Ballistic shields are not allowed.

    Please call your OWN hits! This is a game of honesty and honor.

    DO NOT CALL ANOTHER PLAYERS HITS. If you have issue with a player that is suspect of hit shrugging, bring that player to the attention of our Red Shirt Admin.

    Not calling your hits is cheating, and will not be tolerated. If a player is observed hit shrugging by our staff, violations will result in expulsion from the event and a points penalty for that player's faction.

    BB's that strike any part of a player's kit, uniform or other item attached to the player is considered a HIT. Ricochets from natural vegetation, structures or vehicles are not considered hits. BB strikes directly on a weapon that a player is USING are not considered hits.

    Dead players must display their RED dead rag(or approved nighttime device) IMMEDIATELY after calling their hit, and keep it displayed until they have been revived by a medic or re-spawned. 

    Dead players do not talk.

    Dead players do not shoot their guns.

    Dead players do not improve their position.

    Dead players do not use hand signals to indicate other players positions.


    Be smart, don't walk around with your weapon at the low ready and your dead rag obscured. You will be shot at. This has a tendency to upset most players and dishonorable the game.


    Electronic warfare-jamming or listening in the opposition's radio frequency is strictly prohibited.

    Covertly monitoring, through espionage or mis-representation, of opposition force planning to include briefings and electronic mediums is not allowed.

    Blind fire: Shooting around corners and not being able to see where your BBs are going is not allowed. 

    Devices that allow you to shoot around corners, such as weapon mounted cameras and mirrors are not permitted.

    Airsoft is about HONOR, failure to play in an honorable manner will result in expulsion from the event. 

    There will be no bullying, rough housing, foul language (used in malice), or physical/mental intimidation anywhere at anytime.

    Failure to follow these rules will result in expulsion from the event no refunds will be given.

    Captured or killed players may be searched by an enemy player.

    To initiate a search, a player may address the dead or captured player and will say "I am searching you". Do not attempt to physically restrain the dead/captured player without permission from said player.

    At that moment the dead or captured player must relinquish any intel items they have in their possession at the time of the search (intel, specific item, etc...)

    Players cannot be searched after they have bled out and moving to re-spawn.


    Bleed out time for all players "killed" is 5 minutes. Should a "killed" player fail to be medic'd inside the 5 minute bleed out, they must re-spawn. 

    When a player is hit, they must call out "HIT" as loudly as possible. At this point, the hit player can call for a medic, scream in agony or otherwise simulate their "dying pleas" 

    "I'M HIT", "MEDIC", "PLEASE HELP ME" etc are acceptable, 
    but players CANNOT say things such as "I am over here" or anything else that betrays their position OR the enemy position.

    Players are NOT allowed to call for medic via radio

    Each squad may have one assigned medic. 

    A medic will treat a fellow player by applying an ACE wrap bandage or simulated tourniquet. 

    A player may only be bandaged TWICE. The third time a player is hit after being medic'd, they must re-spawn. 

    Medic's CAN NOT re-use bandages from "dead" players.

    A medic may not treat himself; only another medic or squad leader can give them aid.

    Wounded players may be physically "dragged, carried, lifted, etc.." by a teammate to cover. 

    Simulated drags/carries are allowed.

    All Players must have an IFAK or other pouch their person that contains TWO (2) ace type bandages or simulated tourniquets for the medic to treat them with.

    Medics must WRAP the bandages around the players arm, they are NOT allowed to tie knots, use safety pins or have pre-made loops in which to tie the bandage onto a player.

    Bandages may be removed by the player while at the FOB or MASH point, but not while active on the AO.


    MASH points will be designated by team specific colored flags and may only be move by engineer class players OR faction command staff.

    MASH points be contested by enemy factions, and are able to be captured by changing the displayed flag.


    MASH points may be deployed INSIDE a structure, so long as the flag is visible from outside the structure.

    Once a player has "bled out" they must then re-spawn at their FOB.

    Players spawning at their FOB do not need to wait to re-enter the game.

    Players are encouraged to observe "combat effectiveness" with regard to their squads. Individual re-spawns are allowed, but not encouraged. Players that are unable to be revived with the bleed out time can "ghost" with their squad until the entire squad returns to their FOB. "Ghosted" players are allowed to move, but must observe ALL the rules applied to "killed" players, and cannot be used as human shields or for interference.

    *Squad leaders should be knowledgeable enough to understand when their squad is combat ineffective and re-spawn his/her entire squad -- if your squad is less than 70% combat effective, pull your entire squad back to re-spawn and then re-enter the game.

    Certain events will have these devices in play and are ONLY operated by staff. 

    These devices can be used as a means for "forces" to recon the battlefield gathering enemy troop movement and strength, and are obtainable by scoring "objective streaks"

    DO NOT SHOOT AT THESE DEVICES while in flight or on the ground.



    The whole point of what HSM strives for is SAFETY AND FUN. 
    Play smart, be honorable and remember to enjoy the game. 

    Thank you

    *These rules are subject to change during game play to adjust for any unseen circumstances*

    Fulda Gap 11th Anniversary

    Welcome to the Fulda Gap 11th Anniversary
    Airsoft Game - October 13-15, 2017

    2016 marked the 10th anniversary for the Fulda Gap Airsoft Scenario Game. We played IN SPITE of a hurricane looming directly to the east. In 2015, Fulda Gap Airsoft had over 1400 players in attendance. In 2016 attendance was down due to the hurricane, but we still had 800 players. The battle was brutal but NATO took home the win!

    ​2017 Generals for this year are Brian "Zulu" Robinette, looking for his three-peat win as the NATO General. Mike "82nd Customer" Pritchard, the winning-est General in all of Fulda Gap history, has come out of retirement to defend his title as the Warsaw Pact General. We fully expect another 1400 players in attendance this year.

    Join us and the expected 1000+ airsoft players in Taylorsville, North Carolina this October for one of the world's largest airsoft event. Each year this game gets bigger and better. More missions, more strategy, more fun! Registration links are now embedded directly into this website under the specific units - Sign up is a bit different than years past - read the directions carefully. Unit caps are once again limited in size so register you and your team early to get the space you want. The new website will automatically close registration when units meet their caps. Generals are seeking energetic and enthusiastic unit leaders. Use the navigation bar on the left to find your general's email and contact information.

    Registration is open through our new field reservation "Vantora" software portal - links to pre-register are found under the NATO or Warsaw unit pages and next to/under each specific unit. This software will automatically close units when they reach their limit caps. Pre-registration saves you money, gets you on the side and unit you prefer, and helps us to plan. Pre-registration will open on June 1, 2017. PLEASE PRE-REGISTER!!  Tiered pricing goes into effect after that but spaces on units will also start to run out. DON'T WAIT UNTIL THE LAST MINUTE!
    ​If you haven't experienced Fulda Gap in the past - DO NOT MISS 2017's game.

    We will have updated the online safety quiz for 2017, which will be located on the "RULES" page.  All of our previous rules still apply. EACH PLAYER MUST watch the video and complete the quiz. Once you have completed the quiz, please print out the certificate and bring it with you when you check in to Fulda Gap. You must have a passing score (90 percent correct or better) in order to pass!  If you cannot provide evidence of having passed the quiz, you will be required to watch the video prior to getting on the field at Fulda Gap. Also, save time by downloading the CDWC liability waiver and completing it (or complete it online during your registration). You will not get your player packets until we have a FULLY COMPLETED waiver for EACH player.

    2017 Pricing is TIERED. Get registered EARLY and take advantage of the discounts! Our pricing did not change this year and remember, this is still THE BEST GAME for the money!

    Early Registration (June 1 - July 21, 2017): $50.00 per person

    Regular Registration Period (July 22 - October 1, 2017): $65.00 per person

    ​Online registration closes on October 1st, 2017

    Walk on/Late Registration: $85.00 per person
    Moral of the story - get registered early and save yourselves some money! 
    Please note - we accept MasterCard, Visa, Discover and PayPal. We do not accept American Express.

    Are you having any problems with registration? Send an email requesting help to customerservice@fuldagap.com




    October 14th, 2017
    Event: 9am - 5pm

    Evike.com Super Store
    2801 W Mission Road
    Alhambra CA 91803


    AIRSOFTCON is an annual celebration and gathering of the Airsoft community in the Los Angeles area in Southern California. AirsoftCON started out as an annual sale event, but has evolved into the Nations' largest Airsoft Convention.

    With over 10,000 past attendees, hundreds of vendors, famous YouTube celebs & Cosplay stars, delicious food trucks, fun activities, crazy giveaways, it is the one event you will not want to miss! Come have fun with us this October 14th, 2017 at the World's large Airsoft Evike Super Store.